The world map. Your armies.One commander left standing.
Deploy armies across six continents. Break enemy borders. Fight for world domination.
Online: invite friends before starting. Empty seats become AI. Local games save on this device.
Empty seats will be filled by AI commanders.
Own all 42 territories to win. Territories begin divided at random, with 3 armies each. Continents have fixed map colors. Colored army pieces and commander numbers mark ownership.
Gain at least 3 armies, or one for every 3 territories. Control a continent for its bonus: North America +5, South America +2, Europe +5, Africa +3, Asia +7, Australia +2. Select a friendly territory, choose an amount, and deploy. Place all armies before attacking.
Select your territory with 2+ armies, then a connected enemy. Roll once or blitz until conquest or only 1 army remains. Attackers roll up to 3 dice; defenders up to 2. Highest dice face off; ties favor defense. Each comparison costs the loser an army. Conquest automatically moves armies across, leaving at least 1 behind.
Move armies once through a connected chain of friendly territories, leaving at least 1 behind. Or skip and end your turn.
Conquer at least one territory in a turn to earn a card. Trade 3 matching symbols or one of each during reinforcement. Sets give 4, 6, 8, 10, 12, 15, then 5 more armies each time. With 5+ cards you must trade before attacking. Eliminating a player captures their cards.
Online rooms save on the server for up to 30 days of inactivity. Return using this browser to recover your seat. The host starts the match; unfilled seats become AI. Pass-and-play shares one device.