KIRBO’S GAMES

FIELD MANUAL / 01

Know your enemy.

Deploy 40 pieces across your four back rows. Your opponent sees only their backs. Capture their recall beacon to win.

  1. Deploy. Click two friendly pieces to swap them. Shuffle for a fresh formation, then lock your army. Blue moves first.
  2. Move. One hero, one square, horizontally or vertically. Tracer can travel or attack any distance along a clear straight line. No jumping over heroes or the two water zones.
  3. Fight. Move onto an enemy. Higher number wins; equal ranks both disappear. Revealed ranks remain visible as a memory aid. A long Tracer move reveals her too.
  4. Break the rules. Sombra (1) defeats Reinhardt (10) only when she attacks. Torbjörn (3) defuses mines. Mines defeat all other attackers and stay in place. Mines and beacons cannot move.
  5. Finish. Capture the beacon, or leave your opponent with no legal moves. A piece may traverse the same pair of squares only three consecutive turns. After 160 moves without combat, the game draws.

Casual classic rules with visible combat memory and an automatic draw limit; tournament chasing rules are not used. Hero ranks are game roles, not Overwatch power ratings.

Unofficial fan game. Overwatch characters belong to Blizzard Entertainment. Stratego belongs to its respective owners. Not affiliated or endorsed.

Concede this match?

Your opponent wins. You can request a rematch afterward.